![]() ![]() Hotspots light up when you get near them much like Grim Fandango and while there is no hotspot finder like we find in other adventure games, I didn’t have any issue with pixel hunting although a few times I did have to maneuver the character and camera a little to be able to interact with the hotspots. You move the camera with the right analog stick or the mouse and you move Foster with the left analog stick or keyboard. I played this game on PC with a controller and I found them very intuitive and easy to use. Indeed while this game is a sequel it doesn’t rely on nostalgia or on the success of the original game and it stands well enough as a standalone game in its own right. It is done so naturally and will help ensure that it’s not necessary to play the original if the player doesn’t have the time or the inclination to do so. One of the things this game does well is bring the player up to speed on current events as it very quickly and efficiently reminds us of the main things that happened in Beneath. That said the game does get emotional in places and I am happy to say that for me at least the story worked for me throughout. Joey, the sassy droid from Beneath, once again steals the game with his witty one liners when he appears later in the game. One of my favourite new characters is a poetry reciting D-royd called Tarquin with plenty of other fun characters you meet along the way. While the changes in tone in the original game from serious to comical were a little jarring at times it is handled better in Beyond and the humour is considerably more restrained this time. Much like their previous games, this game combines a serious overall story with plenty of humour sprinkled throughout. The writing is of a particularly high standard. But throughout the game some cracks begin to appear on the surface as you see that not everything is as it seems. Everyone seems happy and safe with all their needs taken care of. What’s refreshing about this game is that this isn’t some dreary depressing post-apocalyptic dystopia but actually at first glance looks like a utopia. ![]() Union city is also partly a character in this game. The characters are as entertaining and as larger than life as you would expect from a Revolution game. The story kept my interest all the way through with some nice twists along the way. ![]() I was always motivated to find out more about why Milo was kidnapped and a few other subplots also develop which helps keep the player engaged. The story grabbed my attention from the outset and never let up. Now, however, in order to find Milo, he will have to do the unthinkable: find a way back into Union City. The trail leads to the outskirts of Union City, the place where Foster himself was brought to ten years ago after being kidnapped himself and where he barely escaped with his life. Foster promises his parents he will do everything he can to bring Milo back so he sets out on foot through the gap in search of Milo. Suddenly, Milo gets more than he bargained for as a huge machine with legs appears from the lake, knocks out both Foster and the father and kidnaps Milo. He is in the Gap, which is how the Australian outback is known in this world and he is out fishing in a lake with a young kid called Milo and Milo’s father. You play, once again, as Robert Foster, hero of Beneath a Steel Sky. So is this a welcome return to Union City? Or would we have been better off staying in the Gap? Let’s find out! Now, 26 years later, a sequel has finally been released. This game would prove to be immensely popular and since then fans have been clamouring for a sequel.
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